Hagley History Hangout/New Episode

Kevin Bunch is a writer and communications specialist for the International Joint Commission and an independent researcher of video game history, centered his research at Hagley on RCA in the 1970s. In 1977 RCA released their own home video game console, the RCA Studio II. The device, which played games in black and white, had five built-in games and 11 cartridges released over the course of it’s short life- it was discontinued in 1978.

Hagley History Hangout/New Episode

Kevin Bunch is a writer and communications specialist for the International Joint Commission and an independent researcher of video game history, centered his research at Hagley on RCA in the 1970s. In 1977 RCA released their own home video game console, the RCA Studio II. The device, which played games in black and white, had five built-in games and 11 cartridges released over the course of it’s short life- it was discontinued in 1978.

Audio: Hagley History Hangout, New Episode: Kevin Bunch

Kevin Bunch is a writer and communications specialist for the International Joint Commission and an independent researcher of video game history, centered his research at Hagley on RCA in the 1970s. In 1977 RCA released their own home video game console, the RCA Studio II. The device, which played games in black and white, had five built-in games and 11 cartridges released over the course of it’s short life- it was discontinued in 1978.

Elizabeth & Emerson Pugh Young Scholar in Residence for 2023

Scholars near the beginning of their career studying the history of electrical technology and computing are invited to contact the Center to be considered for the Elizabeth & Emerson Pugh Young Scholar in Residence at the Center's offices at the IEEE Operations Center, Piscataway, New Jerse

The IEEE Life Member Fellowship in the History of Electrical and Computing Technology for academic year 2023-2024

The IEEE Life Members Fellowship in the History of Electrical and Computing Technology supports either one year of full-time graduate work in the history of electrical science and technology at a college or university of recognized standing, or up to one year of post-doctoral research for a sch

The Post-Coding Generation?

Dan Cohen reflects on the new generation's approach to coding:

"I would characterize the general interest of my kids’ generation in coding as being lukewarm. They get it, they see the power of programming, and yet they are much more interested in the creativity that can occur on top of the technical stack."

Source: Dan Cohen, "The Post-Coding Generation?" Dan Cohen Blog, March 28, 2018, https://dancohen.org/2018/03/28/the-post-coding-generation/amp/

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