CFP: Special Issue on Blackness @ Play: Communities, Culture, Creativity (American Journal of Play) - Abstracts due 15 September 2020

Type: 
Call for Papers
Date: 
September 15, 2020
Subject Fields: 
African American History / Studies, Black History / Studies, Childhood and Education, Humanities, Popular Culture Studies

Call for Papers: Blackness @ Play: Communities, Culture, Creativity
Special Issue of the American Journal of Play 

Guest Editor: TreaAndrea M. Russworm, University of Massachusetts, Amherst 
 
Deadlines: 
300-word abstract: September 15, 2020 
Full papers, if accepted: December 31, 2020
Articles should be 6,500 to 8,000 words; other works vary in length
Queries and submission: russworm@umass.edu 

Suddenly Remote: Educational Technologies and Approaches for Teaching at a Distance

Type: 
Conference
Date: 
March 11, 2021 to March 14, 2021
Location: 
Pennsylvania, United States
Subject Fields: 
Childhood and Education, Educational Technology, Humanities

The COVID-19 pandemic reinforced how curriculums designed for online and low-residency courses have a particular set of needs differing from those of traditional face-to-face courses. This panel seeks submissions that address how educators approached their own shifts to being suddenly remote, and what changes need to take place institutionally and pedagogically in light of what we’ve uncovered about ourselves as a society.

The conference is set to take place in Philadelphia, PA from March 11-14th, 2020. 

Sugar and Spice and the Not So Nice: Comics Picturing Girlhood

Type: 
Call for Papers
Date: 
April 22, 2021 to April 23, 2021
Location: 
Belgium
Subject Fields: 
Art, Art History & Visual Studies, Childhood and Education, Cultural History / Studies, Popular Culture Studies, Women's & Gender History / Studies

Comics have long relied on reinforcing reader identity formation whether through interest, age group or hobbies. Constructed and largely mythical notions of gendered readership consequently became one of the most defining aspects of many of these comics. As gendered products, comics have constructed feminine role models and identities to which girls have replied with both rebellion and conformity. The aim of this symposium is to inspire and promote discourse around comparative constructions of girlhood.

Call for Publications - The Civic and Political Participation of Young People

Type: 
Call for Publications
Date: 
June 23, 2020 to July 31, 2020
Subject Fields: 
Childhood and Education, Political Science, Psychology, Social Sciences

Special Topic on "The Civic and Political Participation of Young People: Current Changes and Educational Consequences" to be published in Frontiers in Political Science - Political Participation

Call for abstracts for a special issue: Childhood, Adolescence and Sexualities

Type: 
Call for Papers
Date: 
August 31, 2020
Subject Fields: 
Childhood and Education, Social Sciences, Women's & Gender History / Studies

The journal Gender a výzkum / Gender and Research announces a call for abstracts for a special issue on Childhood, Adoles

Call for Book Chapters: Gamification in the RhetComp Curriculum

Type: 
Call for Papers
Date: 
June 19, 2020 to September 30, 2020
Subject Fields: 
Childhood and Education, Communication, Composition & Rhetoric, Teaching and Learning, Educational Technology

Vernon Press invites chapter proposals on Gamification in the RhetComp Curriculum. The volume will be edited by Christopher McGunnigle, Seton Hall University.

CfP: How computers entered the classroom, 1960-2000

Type: 
Call for Papers
Date: 
September 18, 2020
Location: 
Switzerland
Subject Fields: 
Childhood and Education, Educational Technology, European History / Studies, Eastern Europe History / Studies, British History / Studies

In historical research, there are now numerous studies devoted to digital change in Europe. The term “digital change” is used to cover all the structural adjustment processes – political, economic, social and cultural – that society is undergoing both as a result of and in response to the progressive introduction of digital technology to our everyday lives.

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