Working Title: “I’m Going on an Adventure:” Seeking Tolkien’s Influence in Game Design and Culture
Subject Areas: Tolkien Studies, Game Studies, Popular Culture, Adaptation Studies
Description: From dice to cards to consoles, a player can see the mark of fantasy literature on nearly every gaming platform in genres ranging from role-playing to strategy. It is difficult to fully separate the mark of fantasy from the mark of Tolkien, who developed many of the genre’s archetypes. With its sweeping vistas, heroic elves, and intricate world-building, Tolkien’s conception of Faerie lives on in gaming culture.
This edited collection of essays seeks to explore the influence of Tolkien and his legendarium on fantasy gaming, both analog and digital. Seeking a broad range of topics and approaches, including but not limited to: Tolkien’s influence on Role-playing and Adventure games, the adaptation and interpretation of Tolkien’s world and peoples into specific games, the development of Middle-earth-based games and their commercial concerns, player-generated content and how it interfaces with Middle-earth, gaming culture and communities within Tolkien-influenced games, and the politics of play in Middle-earth games.
Submissions: If interested in contributing, authors should send a short bio and abstract (no more than 500 words) to email@example.com. Finished papers should be 6,000-8,000 words in Chicago style.