Special Issue: ‘AI, Augmentation and Art’ for the Journal of Pervasive Media (Intellect)

Angelique Nairn Announcement
New Zealand
Subject Fields
Art, Art History & Visual Studies, Digital Humanities, Film and Film History, Music and Music History

AI, Augmentation and Art

Integration of art and technology has proven to be both a help and a hindrance to both artists/creatives and consumers alike. For example, the internet has permitted an increase in collaborative artistic practice, opportunities to share works of art with fans and friends, and has sometimes, offset the financial burden of having to operate in a marketplace where it is “unknown” how creativity will be received before its consumption. Some technological interventions have produced backlash and questions about authentic creative practice. Musical artists, for instance, are criticised for the ongoing use of autotune. Today, the gamut of this intersection of art and technology runs from the commercial side that has made ‘real’ the virtual actor across to the art side where the digital projection of animated experiences of Van Gogh’s greatest works populates the walls of entertainment facilities. Within this spectrum, technological influences, augmentations and directions are revolutionising the production and consumption of art, while others have undermined the symbolic nature of these creative products.

In the 21st Century, we are increasingly seeing the insertion of machine creativity alongside or even on top of the human artist with greater attention needed on the role of the technical artefact in the entire creative process. Artistic expression has long been considered the purview of the people, when, in fact, more attention could be levelled at the influence of technology on creative products and experiences. What is clear is that artists and creatives continue to explore the capacity of technology to evolve their craft to make it more accessible, challenge genres and conventions, for both commercial, educational, and intrinsic motivations.

For this special issue, we are interested in how changes in technology are directly impacting artists, creatives, producers and/or the consumer, aficionado or fans to start conversations around issues such as “where to next?” “what constitutes art,” “has art lost its ‘meaning’, “who is the real creator/author” or “has creativity developed new meanings altogether.” The special issue will explore, then, whether the practices of art and creativity hinge on new forms of technological determinism and how technology is impacting creative outputs and experiences from the movie set to the fine art gallery.

Topics in the special issue might include (but are not limited to):

  • Visual art and technological intervention
  • Virtual, Mixed and/or Augmented reality and audience reception
  • The creative process and augmented reality
  • Technology and amateur art
  • Intellectual property, creative products and virtual productions
  • Technology and the art experience
  • Creativity, technology and collaboration

Publication timeline: 1 July 2022, abstracts due (250-300 words) 25 January 2023,

full manuscripts due (6–7000 words)

Publication: Summer 2023

Please send submissions and correspondence to: co-editors Justin Matthews (justin.matthews@aut.ac.nz) and principle Angelique Nairn (angelique.nairn@aut.ac.nz) with the subject ‘JMP-9’.

Contact Information

Please send submissions and correspondence to: co-editors Justin
Matthews (justin.matthews@aut.ac.nz) and Angelique Nairn
(angelique.nairn@aut.ac.nz) with the subject ‘JPM-9’. Please visit Intellect’s
website www.intellectbooks.com/journal-editors-and-contributors to follow
its house referencing guidelines.

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