CFP: GSA 2020 Digital Humanities Network Events: Lightning Talks (Deadline Feb 7) and Game Studies Panel (Deadline Feb 10)

Evan Torner's picture

Dear Colleagues,

The new leadership of the Digital Humanities Network of the German Studies Association (GSA) would like to solicit proposals for two of its sponsored events at the 2020 GSA in Washington, D.C.

1. GSA 2020 Lightning Round
DH Scholarship Roundtable: Call for Proposals
German Studies Association Annual Meeting
Washington, D.C. | October 1-4, 2020


After the healthy turn-out for last year’s DH roundtable in Portland, OR, featuring lightning talks on current DH scholarship, the Digital Humanities Network of the German Studies Association (GSA) would like to continue offering this platform for sharing digital humanities projects. We therefore invite abstracts for the second annual “DH Scholarship Roundtable” at the GSA annual meeting in Washington, D.C., October 1-4, 2020.

The roundtable aims to feature up to 15 participants from all ranks and disciplines in German Studies who will share a digital humanities project in a 3-5 minute presentation, following the format of lightning talks. The project can be research- or teaching-related and can still be a work-in-progress. The brief presentation format of the lightning talk is intended to allow for time to brainstorm projects, solicit feedback, and to network.

For information on the lightning round format, see the AHA Guide to Lightning Rounds. The National Endowment for Humanities Office of Digital Humanities also has videos of recent lightning talks.

Please note that participating in this session will count as a roundtable participation, which does not conflict with giving a paper or participating in a seminar. More information regarding the conference can be found on the GSA's website.

To submit a Lightning Round proposal, please complete this form by February 7, 2020. Please note: if you submit after February 7, your name will appear on our lineup at https://dhnetwork.thegsa.org/, but not explicitly in the GSA conference program. Please contact Evan Torner (evan.torner@uc.edu) with any questions.

2. Germany, Austria, Switzerland and the Global Games Industry

Panel at the German Studies Association 2020 Meeting,
Washington, D.C.

Digital games are not products of individuals, but of teams and networks across many institutions and countries. Spec Ops: The Line (2012) involved several Texans moving to Germany to work for Yager Development GmbH, developing a narrative game about Dubai that would then be sold worldwide. Icelanders Ívar Emilsson and Oddur Snær Magnússon co-founded Klang GmbH in Berlin to manage SEED, an upcoming massively multiplayer online game (MMO) about an Earth project to colonize an exo-planet. Transnational flows​, with all of their corresponding asymmetries​, create the "future as cultural fact" (Appadurai 2013) and video games serve as ground zero for the new media industry​ across the world, including in Germany, Austria, and Switzerland. This panel seeks scholarship that combines cultural studies inquiry with German Studies and Game Studies. What is the German, Austrian, and Swiss games industry ​or what is the role played by these countries within international games culture, production, and design? Who are its stakeholders and who benefits from it? What regime of images, sounds, and game mechanics does it create, and how is its "German" point of origin complicated by borders, platforms, languages, and distribution?

Possible topics, with associated readings, include:

• The history and state of the transnational German / Austrian / Swiss game industry (Lange and Liebe 2015)

• Studio authorship of German / Austrian / Swiss game products (Christensen 2013) vs. game auteurs

• Social and cultural ramifications of working conditions in German / Austrian / Swiss game studios (O'Donnell 2014)

• Games in translation

• Circulation, censorship, and policy (Kerr 2017) of games in Europe

• Literary-ludic games (Ensslin 2014) from German-speaking countries, including titles such as Old Man's Journey (2017) and Trüberbrook (2019)

• Products of underground gaming and hacker cultures throughout German-speaking countries, including those under communism (Svelch 2018)

• Popular genres and business isomorphism in Germany / Austria / Switzerland game industries

Please send 350-word abstracts by February 10, 2020 to Alex Hogue (Coastal Carolina U) at ahogue@coastal.edu and Evan Torner (U of Cincinnati) at evan.torner@uc.edu

Best Regards from the new leadership of the GSA DH Network,

Evan Torner, University of Cincinnati (evan.torner@uc.edu)

Jon Berndt Olson, University of Massachusetts (jon@history.umass.edu)

Martin P. Sheehan, Tennessee Tech University (msheehan@tntech.edu)

Verena Kick, Georgetown University (verena.kick@georgetown.edu)