Games & Literature. On the literaricity, research, collection, and archiving of computer games
Wednesday, June 28
9:00 – 9:20
Greeting and introduction
Anna Kinder, Dîlan Canan Çakir, Roland S. Kamzelak (all DLA)
9:20 – 9:30
The Games Collection at the DLA
Andreas Kozlik (DLA)
9:30 – 9:50
From objects to processes. How cultural policies keep up with the digital turn
Andreas Lange (Berlin, Germany)
Chair: KAI UWE PETER (DLA)
9:50 – 10:50
Keynote: "I was the person who wasn't there:" Reader orientation and empathy in VR fiction
Astrid Ensslin (Regensburg, Germany)
10:50 – 11:20
Break
I. Narration, Storytelling, POetics
Chair: Sebastian Möring (PotsDam, Germany)
11:20 – 12.50
Is there a “Procedural Poetics”? A critical reflection on the poetics of digital games
Hans-Joachim Backe (Copenhagen, Denmark)
Speaking entire worlds into existence. Generative AI as (Co?-)Author(?) in Game Development
Stefan Köhler (Hildesheim, Germany) (online)
Storyplaying India: The Ludic Literary in Non-western Narrative Traditions
Souvik Mukherjee (Kolkata, India)
12:50 – 14.30
Break
II. Gaming LIteracy, analyzing and Studying Games
Chair: Eugen Pfister (Bern, Switzerland)
14:30 – 16:00
Distant Playing through 'Video' Games? On the Potential of Digital Film Studies Methods for Analyzing Games as Let's Play Videos.
Manuel Burghardt (Leipzig, Germany)
Programming the Surface. A Poetological Reading of Colossal Cave Adventure
Mário Gomes (Concepción, Chile)
How to Read a Game?
Game Literacy in the Distortion Mirror of Participatory Culture
Hanns Christian Schmidt (Cologne, Germany)
16:00 – 16:30
Break
III. Literature in Games, Storytelling
Chair: Rebecca Sturm (DLA)
16:30 – 18:00
Record and (Re)play: Reading, Writing, and Documentation in Video Games
Kübra Aksay (Freiburg im Breisgau, Germany)
Popping up Everywhere: On the Re-Mediatization of Movable Books in Games
Christian A. Bachmann (Berlin, Germany)
Narrating the Civilian Urban Experience in the State of Exception: Games vs. Literary Texts
Anna Seidel (Berlin, Germany)
18:00 – 18:30
Break
18:30 – 19:30
Border, Mirror, Projector: Semiotics of the Screen in French-Belgian Computer Novels
Bruno Dupont (Leuven, Belgium), Hélèn Sellier (Labège, France)
Storytelling – Text – Code. Narrative techniques in computer games / Analyzing videogames as aesthetic experience
Lykke Guanio-Uluru (Bergen, Norway) (online)
Thursday, June 29
IV. Archiving Games
Chair: Matthias Oborski (Berlin, Germany)
9:30 – 10:30
Keynote: Considerations for Archiving Games. From the Perspective of Game Design
René Bauer, Beat Suter (both Zurich, Switzerland)
10:30 – 10:50
Providing and Preserving Games at the DLA
Alex Holz, Heinz Kramski (both DLA)
10:50 – 11:20
Break
11:20 – 12:20
Save the Trees! Or: The importance of preserving the process
Csongor Baranyai (Berlin, Germany)
Cataloging Steam and all Digital Games using MARC: a case study using VR Programming
Joy DuBose (Mississippi, USA) (online)
12:20 – 14:30
Break
CHAIR: Madeleine Brook (DLA)
14:30 – 16:30
“We Got Game?” Creating a Research-grade Video Game Catalog and Archive
Pawel Frelik (Warsaw, Poland)
Lean Forward, Player One: Literaricity of Immersive Experience for the Categorization of Computer Games
Cem Kiliçarslan (Ankara, Turkey)
Archiving the Experience: Emulators and Constellated Archiving
Gyoonho Kong (Princeton, USA)
Archiving by contextuality: the example of “Wing Commander”
Tobias Wildi (Chur, Switzerland)
16:30 – 17:00
Break
V. Literature Adaptations/Intertextuality
Chair: Dîlan Canan Çakir (DLA)
17:00 – 18:00
Intertextuality, Intermediality, and Intermateriality:
A Sketch of the Interrelations between Chinese Cultivation Games and Literature
Yu Hao (Hong Kong, China) (online), Jiadong Qiang (London, UK) (online)
From fantasy classic to vernacular videogame:
LORD as a participatory adaptation of Tolkien’s legendarium
Niklas Nylund (Tampere, Finland)
18:00 – 19:30
Break with buffet at the DLA
19:30 – 21:00
Games Quartet: “Forking Paths. Narration in Games”
Lena Falkenhagen (Hamburg, Germany), Sonia Fizek (Cologne, Germany), Tracy Fullerton (Los Angeles, USA) (online), Sebastian Möring (Potsdam, Germany),
Venue: Humboldt-Saal, DLA Marbach
21:00
Hang out and Buffet at the Schiller Museum, Marbach
Friday, June 30
VI. Collecting, archiving, accessibility
Chair: Andreas Lange (Berlin, Germany)
9:00 – 10:30
Why we thought it was a good idea to build a DACH games database
Adrian Demleitner, Eugen Pfister (both Bern, Switzerland)
Exhibiting Video Games
Benjamin Beil (Cologne, Germany)
Retro-Romanticism or Preservation of Cultural Memory? Forms and Significance of Archiving and Providing Access to Old Computer Games
Mario Donick (Magdeburg, Germany)
10:30 – 11:00
Break
11:00 – 12:30
Literary Learning with Video Game Narratives? An Explorative Case Study on the Specific Potential of Interactive Storytelling for Literature Education
Stefan Emmersberger (Augsburg, Germany)(online)
Accessible for all: Accessibility, Equity, Diversity, and Inclusion (EDI) in Gaming Library Collections and Programs
Michelle Goodridge (Waterloo, Canada)
Video Games as an Archive for Intangible Cultural Heritage
Vera Piontkowitz (Leipzig, Germany)
12:30– 14:00
Break
Chair: Dîlan Canan Çakir (DLA)
14:00 – 15:00
Closing Keynote: Game or Novel? – Reading and Playing Massively Singleplayer Games.
Espen Aarseth (Copenhagen, Denmark)
15:15 - 16:15
Museum tour
DLA Marbach
Referat Forschung
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