Games & Literature. On the literaricity, research, collection, and archiving of computer games

Alexa Hennemann, DLA Marbach Discussion
Type: 
Conference
Date: 
June 28, 2023 to June 30, 2023
Location: 
Germany
Subject Fields: 
Digital Humanities, Literature

Wednesday, June 28

9:00 – 9:20

Greeting and introduction
Anna Kinder, Dîlan Canan Çakir, Roland S. Kamzelak (all DLA)

9:20 – 9:30

The Games Collection at the DLA
Andreas Kozlik (DLA)

9:30 – 9:50

From objects to processes. How cultural policies keep up with the digital turn
Andreas Lange (Berlin, Germany)

Chair: KAI UWE PETER (DLA)

9:50 – 10:50

Keynote: "I was the person who wasn't there:" Reader orientation and empathy in VR fiction
Astrid Ensslin (Regensburg, Germany)

10:50 – 11:20

Break

I. Narration, Storytelling, POetics
Chair: Sebastian Möring (PotsDam, Germany)

11:20 – 12.50

Is there a “Procedural Poetics”? A critical reflection on the poetics of digital games
Hans-Joachim Backe (Copenhagen, Denmark)

 

Speaking entire worlds into existence. Generative AI as (Co?-)Author(?) in Game Development

Stefan Köhler (Hildesheim, Germany) (online)

 

Storyplaying India: The Ludic Literary in Non-western Narrative Traditions

Souvik Mukherjee (Kolkata, India)

12:50 – 14.30

Break

II. Gaming LIteracy, analyzing and Studying Games
Chair: Eugen Pfister (Bern, Switzerland)

14:30 – 16:00

Distant Playing through 'Video' Games? On the Potential of Digital Film Studies Methods for Analyzing Games as Let's Play Videos.
Manuel Burghardt (Leipzig, Germany)


Programming the Surface. A Poetological Reading of Colossal Cave Adventure

Mário Gomes (Concepción, Chile)


How to Read a Game?

Game Literacy in the Distortion Mirror of Participatory Culture

Hanns Christian Schmidt (Cologne, Germany)

16:00 – 16:30

Break

III. Literature in Games, Storytelling
Chair: Rebecca Sturm (DLA)

16:30 – 18:00

Record and (Re)play: Reading, Writing, and Documentation in Video Games
Kübra Aksay (Freiburg im Breisgau, Germany)

 

Popping up Everywhere: On the Re-Mediatization of Movable Books in Games
Christian A. Bachmann (Berlin, Germany)

 

Narrating the Civilian Urban Experience in the State of Exception: Games vs. Literary Texts

Anna Seidel (Berlin, Germany)

18:00 – 18:30

Break

18:30 – 19:30

Border, Mirror, Projector: Semiotics of the Screen in French-Belgian Computer Novels

Bruno Dupont (Leuven, Belgium), Hélèn Sellier (Labège, France)

 

Storytelling – Text – Code. Narrative techniques in computer games / Analyzing videogames as aesthetic experience

Lykke Guanio-Uluru (Bergen, Norway) (online)

Thursday, June 29

IV. Archiving Games
Chair: Matthias Oborski (Berlin, Germany)

9:30 – 10:30

Keynote: Considerations for Archiving Games. From the Perspective of Game Design
René Bauer, Beat Suter (both Zurich, Switzerland)

10:30 – 10:50

Providing and Preserving Games at the DLA
Alex Holz, Heinz Kramski (both DLA)

10:50 – 11:20

Break

11:20 – 12:20

Save the Trees! Or: The importance of preserving the process

Csongor Baranyai (Berlin, Germany)

 

Cataloging Steam and all Digital Games using MARC: a case study using VR Programming
Joy DuBose (Mississippi, USA) (online)

12:20 – 14:30

Break

 

CHAIR:  Madeleine Brook (DLA)

14:30 – 16:30

“We Got Game?” Creating a Research-grade Video Game Catalog and Archive

Pawel Frelik (Warsaw, Poland)


Lean Forward, Player One: Literaricity of Immersive Experience for the Categorization of Computer Games

Cem Kiliçarslan (Ankara, Turkey)
 

Archiving the Experience: Emulators and Constellated Archiving
Gyoonho Kong (Princeton, USA)
 

Archiving by contextuality: the example of “Wing Commander”
Tobias Wildi (Chur, Switzerland)

16:30 – 17:00

Break

 

V. Literature Adaptations/Intertextuality
Chair: Dîlan Canan Çakir (DLA)

17:00 – 18:00

Intertextuality, Intermediality, and Intermateriality:
A Sketch of the Interrelations between Chinese Cultivation Games and Literature

Yu Hao (Hong Kong, China) (online), Jiadong Qiang (London, UK) (online)

 

From fantasy classic to vernacular videogame:
LORD as a participatory adaptation of Tolkien’s legendarium
Niklas Nylund (Tampere, Finland)

18:00 – 19:30

Break with buffet at the DLA

19:30 – 21:00

Games Quartet: “Forking Paths. Narration in Games”
Lena Falkenhagen (Hamburg, Germany), Sonia Fizek (Cologne, Germany), Tracy Fullerton (Los Angeles, USA) (online), Sebastian Möring (Potsdam, Germany),
Venue: Humboldt-Saal, DLA Marbach

21:00

Hang out and Buffet at the Schiller Museum, Marbach

Friday, June 30

VI. Collecting, archiving, accessibility

Chair: Andreas Lange (Berlin, Germany)

9:00 – 10:30

Why we thought it was a good idea to build a DACH games database
Adrian Demleitner, Eugen Pfister (both Bern, Switzerland)

 

Exhibiting Video Games
Benjamin Beil (Cologne, Germany)

 

Retro-Romanticism or Preservation of Cultural Memory? Forms and Significance of Archiving and Providing Access to Old Computer Games
Mario Donick (Magdeburg, Germany)

10:30 – 11:00

Break

11:00 – 12:30

Literary Learning with Video Game Narratives? An Explorative Case Study on the Specific Potential of Interactive Storytelling for Literature Education
Stefan Emmersberger (Augsburg, Germany)(online)

 

Accessible for all: Accessibility, Equity, Diversity, and Inclusion (EDI) in Gaming Library Collections and Programs
Michelle Goodridge (Waterloo, Canada)


Video Games as an Archive for Intangible Cultural Heritage

Vera Piontkowitz (Leipzig, Germany)

12:30– 14:00

Break

Chair: Dîlan Canan Çakir (DLA)

14:00 – 15:00

Closing Keynote: Game or Novel? – Reading and Playing Massively Singleplayer Games.
Espen Aarseth (Copenhagen, Denmark)

15:15 - 16:15

Museum tour

Contact Info: 

DLA Marbach

Referat Forschung

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