Welcome to H-PCAACA, a member of the H-NET Humanities Online initiative. H-PCAACA encourages scholarly collaboration and discussion about popular, American and world cultures. This network, affiliated with The Popular Culture Association and American Culture Association, also serves as an invitation for scholars and graduate students to join the activities of these internationally recognized organizations.

To submit CFP's, announcements, news, and queries to H-PCAACA's 2000+ subscribers, simply scroll down to the "Write New Discussion Post" link on this page. Enter your post in the field that pops up, add a few tags (or "keywords"), and click "Review" at the bottom of the page. Everything look OK? Then click "Submit to Editor" at the bottom of the review page and that's it!

Recent Content

CFP Monster-themed papers for Halloween 2015 conference (ASAP; NEPCA New Hampshire 10/30-31/15)

My apologies for cross-posting. 

REVISED FINAL CALL FOR PAPERS

MORE MONSTERS FOR THE EIGHTH-ANNIVERSARY SESSIONS OF THE

SCIENCE FICTIONFANTASY, HORROR, AND LEGEND AREA

Online at NEPCA Fantastic: http://nepcafantastic.blogspot.com

2015 Conference of The Northeast Popular Culture/American Culture Association (NEPCA)

Colby-Sawyer College in New London, New Hampshire

Friday 30 October and Saturday 31 October 2015

Article: What I Learned From Reading Pro-Confederacy Children’s Books

Ruth Graham examines children's books written with a pro-Confederate in this article from Slate.

From the article:

"But “Southern pride” and Confederate defiance aren’t transmitted only through publicly flown flags. As Moore knew, they’re also sustained in the stories people tell their children. And although language has softened since her day, you can still find books written for children that openly celebrate the values of the Confederacy. I bought a handful of them to find out what kind of books are available to “Dixie children” in 2015."

and

Article: Warning Forever: A Danmaku Dialogue

Danmaku, or bullet hells, is a genre of games where the player manuevers their way through curtains of bullets fired by waves of enemies, until a final stage boss battle is reached.

In this article from First Person Scholar, Mark R Johnson discusses Warning Forever, a danmaku game that dispenses with many of the of the traditional trappings of the genre. Of interest is the games' central conceit, dispensing with the traditional waves of weaker enemies and only having the player duel boss enemies, who evolve according to the player's style and tactical decisions.

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